International Science Index


Quranic Braille System

Abstract:This article concerned with the translation of Quranic verses to Braille symbols, by using Visual basic program. The system has the ability to translate the special vibration for the Quran. This study limited for the (Noun + Scoon) vibrations. It builds on an existing translation system that combines a finite state machine with left and right context matching and a set of translation rules. This allows to translate the Arabic language from text to Braille symbols after detect the vibration for the Quran verses.
[1] Al-Salman (2003), "towards a computerized Arabic Braille environment. PDF", king Saudi University.
[2] Roy (2000), Braille Computer Facilities for Kuwait Special Schools, the Kuwait institute for scientific research. Printing system with Braille, user manual.Kuwait (In Arabi, Retrieve at (1/2/2008).
[3] Jolley (2006), Access to literacy through Braille or print, International Council for Education of People with Visual Impairment, Twelfth ICEVI World Conference Kuala Lumpur.
[4] Vikman (2001), Index Braille, Gamelstad, Sweden,, Retrieve at (6/5/2008).
[5] World Braille Usage (2006), National Library Service for the Blind and Physically Handicapped, Washington, DC: Library of Congress.
[6] The Braille Version of the Holy Quran,, Retrieve at (5/5/2008).
[7] Holladay (2001), Mega Dots Product Manager,, Retrieve at (28/4/2008).
[8] Al-Sharekh (2000), Chairman of the Board, IBSAR. Braille Translator, Arabic Multilingual Software, Retrieve at (28/4/2007), ducts&Sub=Ibsar
[9] Gibson (2000), Making simple work of complex functions.pdf, SPLat Controls Pty ,
[10] King. (2000), Keio University Access Research Group, Keio University ARG websit, Retrieve at (12/5/2008).
[11] Blenkhorn (1997), "A System for Converting Print into Braille", IEEE Transactions on Rehabilitation Engineering, Vol 5, No 2, pp121 - 129.
[12] Nunamaker, Jr. J. F. Chen, M. & Purdin, T. D. M. (1991). System Development in Information Systems Research. Journal of Management Information Systems, Vol. 7, No. 3, pp. 89-106.
[13] Bigcalm (2000), A Brief Introduction to Artificial Intelligence for Games,, Retrieve at (3/3/2008).